The latest work by Tom DeMarco, Peter Hruschka, Tim Lister, Steve McMenamin, James Robertson and Suzanne Robertson has now been published in the US by Dorset House. Order through Dorset House Publishing or alternately through Amazon. There is also a Kindle Edition.
The German edition, Adrenalin-Junkies und Formular-Zombies - Typisches Verhalten in Projekten is available now from Hanser Verlag. Alternately you can order through Amazon.de.

"Brilliantly insightful. At one moment you'll think 'Darn, I do that... We're toast' followed quickly by the reassurance of 'I'm not the only one. There's hope!'" —Howard Look, VP, Software, Pixar Animation Studios
We have learned over the past decade to pay serious attention to patterns. This is largely thanks to the architect Christopher Alexander and his IT counterparts Erich Gamma, Richard Helm, Ralph Johnson, and John M. Vlissides, who wrote the first serious implementation patterns book, Design Patterns: Elements of Reusable Object-Oriented Software.
"Who else but these particular authors can mine 150 years of software team experience to capture memorable names for oft-encountered situations? I suspect you will start using these phrases in your work – I already have." —Alistair Cockburn, Author of Agile Software Development
The so-called "patterns movement," has so far concentrated entirely on patterns of the software itself. But there is another set of patterns that we need to take account of as well: patterns of projects and teams, the typical ways that they behave and interact. Just as Gamma et al deal with the technological aspect of patterns, the Guild authors have focused on the sociological side. If you believe, as we do, that the sociological is often as important or even more important than the technological, then this book may be for you.
The book identifies 86 patterns that characterize project and team behavior. All of the patterns don't apply to your project, but some surely will. Some of the patterns are constructive – they help you get meaningful work done. And other are destructive – they get in your way. Like many of the patterns that control our behavior as individuals, project behavior patterns are often invisible. They are the unwritten rules that govern us. We don't think about them, but we don't think to violate them either. (Are you skeptical about the existence of such unwritten rules? Consider then walking up to a team mate and touching his face.)
"The 86 project patterns are grimly familiar to anyone who has worked in project-related organizations. Fortunately, some of the patterns are good ones, and should be encouraged. Sadly, though, many of the others are not only depressingly familiar, but astonishingly destructive to productivity, quality, and the morale of the project team." — Ed Yourdon, Author of Death March
Each pattern is named (the authors have tried to choose a name that is memorable but also fairly accurate) and numbered. There is an iconic graphic to go with it, something to facilitate quick association. And there is a short essay about the pattern to offer advice about why some projects tend to fall into its particular groove, why they need to be aware of it, and what actions may be prescribed.
Intrigued enough to invest a few minutes of your time? Download the sample pdf.
Or order now from Dorset House or from Amazon.
"The lessons in this wonderful book are applicable to anyone running any kind of project based organization—just about every organization. The metaphors are funny in that kind of tragicfunny you've been there kind of way. You will recognize the common pathologies of projects everywhere. With a dose of courage and this book in hand, you will be able to create a healthy project environment where people can thrive and still deliver consistent results." —Lynne Ellyn, Sr.Vice President and CIO, DTE Energy
| 1 | Adrenaline Junkies |
44
|
Blue Zone |
| 2 | Rattle Yer Dags |
45
|
News Improvement |
| 3 | Dead Fish |
46
|
Telling the Truth Slowly |
| 4 | Happy, clappy meetings |
47
|
Practicing Endgame |
| 5 | Nanny |
48
|
The Music Makers |
| 6 | Referred Pain |
49
|
Journalists |
| 7 | Mañana |
50
|
The Empty Chair |
| 8 | Eye Contact |
51
|
My Cousin Vinny |
| 9 | Management by Mood Ring |
52
|
Feature soup |
| 10 | True Believer |
53
|
Data Qualty |
| 11 | Lease Your Soul |
54
|
Ben |
| 12 | System Development Lemming Cycle |
55
|
Miss Manners |
| 13 | No Bench |
56
|
Undivided Attention |
| 14 | Face Time |
57
|
There is No Crying in Baseball |
| 15 | Chisel |
58
|
Cool Hand Luke |
| 16 | Dashboards |
59
|
Shipping On-Time Every Time |
| 17 | Endless Huddle |
60
|
Food++ |
| 18 | Young Pups and Old Dogs |
61
|
Orphaned Deliverables |
| 19 | Film Critics |
62
|
Hidden Beauty |
| 20 | One throat to choke |
63
|
I don't know |
| Project Speak |
64
|
Children of Lake Wobegon | |
| 21 | Soviet Technology |
65
|
Co-Education |
| 22 | Natural Authority |
66
|
Seelenverwandtschaft |
| 23 | The too quiet office |
67
|
Phillips Head |
| 24 | The White Line |
68
|
Predicting Innovation |
| 25 | Silence Gives Consent |
69
|
Marilyn Munster |
| 26 | Strawman |
|
Cutting Room Floor |
| 27 | Counterfeit Urgency |
70
|
Brownie In Motion |
| 28 | Time Removes Cards From Your Hand |
71
|
Loud and Clear |
| 29 | Lewis & Clark |
72
|
Safety Valve |
| 30 | Short Pencil |
73
|
Babel |
| 31 | Rhythm |
74
|
Surprise! |
| 32 | The Overtime Predictor |
75
|
Fridge Door |
| 33 | Poker Night |
76
|
The sun'll come out tomorrow |
| 34 | False Quality Gates |
77
|
Piling on |
| 35 | Testing before Testing |
78
|
Seasons for Change |
| 36 | Cider House Rules |
79
|
Paper Mill |
| 37 | Talk then Write |
80
|
Offshore Follies |
| 38 | Project Sluts |
81
|
War Rooms |
| 39 | Atlas |
82
|
What Smell? |
| 40 | People Wear Clothes For a Reason |
83
|
Lessons Unlearned |
| 41 | Peer Preview |
84
|
Sanctity of the Half-Baked Idea |
| 42 | Snorkeling and Scuba Diving |
85
|
Leakage |
| 43 | It's always the goddamn interfaces |
86
|
Template Zombies |